![]() ![]() So now everyone pay tribute to the voices of the mod and have fun with the all versions in this new Legacy – that will always be up to date with Steam. But when you see all the other projects that have come out of this one, I look forward to seeing new legacies presented soon. So we made all relevant milestones of the mod freely available on Gitlab and in memory of those years, we gave everyone involved the opportunity to share some thoughts about it. It was important to us to leave a Legacy for the people involved and for the ST:NH project itself. ![]() But now we have a solution in accordance with the paradox rules, which allows us to make the ST: New Horizons mod available for download outside of Steam. For a long time we didn’t have a chance, because steam exclusivity was mandatory. This means the mod is now one of the old rabbits, but not yet one of the old iron.įor this year we have come up with something very special, a wish the community has already wanted from the beginning, 4 years ago. It may have missed your attention, but ST:NH has completed its 4th birthday. To the developers: if you're going to have drive failure popups like this please consider removing or severely reducing the current automatic -50% damage and speed you get after a jump, assuming it's not hard coded. Science ships can also fit experimental drives and with them I've NEVER had a failure popup with them so maybe their only viable use case now is exploration. speaking of the jump drive charge debuff, the Excess Energy Cavitation thingy on the Crossfield sounds like it's supposed to make the jump drive recharge faster but I've tested it alongside another Crossfield that didn't have it and it did absolutely nothing as far as I can tell. It's a pretty garbage thing to tack on top of the jump drive charge debuff. The problems the spore drive has may be justified by the story but it's no fun at all. They were very useful as my territory got larger. I used to love using the jump drives as the federation. I've yet to get the transwarp drive but if it has issues too I'll be pretty disappointed. A fleet of five got a system failure and a drive failure. One navigation, one system and one drive. With a fleet of eight crossfields the number of disasters per jump was reduced from four. ![]() I "finish_technology"d until I got it and based on the cost and how long after spore drive until it popped up I think Extendable Shield Emitters has been moved on the tech tree to much later in the game making getting the Advanced Containment System technology much less likely before you reach the Movie Era and Transwarp. There is a technology called Advanced Containment System on the tech tree that you can get after researching spore drive and extendable shield emitters. Probably not developer intended behavior. if you want to get anywhere without problems just split the fleet down to two ships each, jump together and reform when you get there. In two fleets of four Crossfields each fleet has one drive failure. Time I jump I get one navigation failure, two drive failures and a system failure. Just thought I'd copy paste my hour long experiment from the steam thread to here where It'll get more exposure: ![]()
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