![]() All links are projected within a display sphere in the visual space. Hyperlinks within a hyperlink-based document can be visualized in a two-dimensional visual space. The authors introduce an information visualization model, WebStar, for hyperlink-based information systems. We conclude with some thoughts about the design of interactive storytelling authoring tools in general. Along the way, we identify useful new representations, mechanisms, and visualizations for helping the author. In order to describe the tool, we describe a simplied transformation of Rashomon into a progressively more interactive narra- tive. As an initial exploration, the tool has been designed to support author- ing of interactive, multiple-points-of-view stories. In this paper, we describe our work to develop HypeDyn, a new hypertext authoring tool that pro- vides alternative representations designed to make it easier to create complex hypertext story structures. However, existing tools are not par- ticularly helpful when an author wants to create a story with a more complex structure, such as a story told from multi- ple points of view. How can authoring tools help authors create complex, in- novative hypertext narrative structures? Tools for creating hypertext ction typically represent such narratives in the form of nodes and links. We discuss the position of hypertext writers with respect to the evolution of computer technologies, especially the World Wide Web. The pragmatic approach is characterised by the use and appropriation by the writer of technological tools. ![]() The formal approach is defined with respect to formal models of hypertext. We name them formal approach and pragmatic approach. We distinguish two approaches under which hypertext literature writers can consider the practice of writing. Nous discutons en conclusion la position de l'écrivain d'hypertexte face à l'évolution des technologies informatiques, et en particulier celles du World Wide Web. L'approche formelle se définit en rapport à des modèles formels de l'hypertexte issus de la recherche en informatique, tandis que l'approche pragmatique se définit par l'usage et l'appropriation d'outils technologiques. RÉSUMÉ Nous distinguons deux approches selon lesquelles des groupes d'acteurs de la littérature hypertextuelle envisagent la pratique de l'écriture : la première que nous qualifions de formelle et la seconde de pragmatique, terme pris dans son acception commune. The interface techniques represented have evolved with these shared features, though they also represent the current limits of a paradigm of interactive narrative authoring where an author has explicit control over the structure and paths of the work. There identify key features in the interfaces by their function as a visual aid to specific authoring tasks. Authors use the graphical interfaces in each of these tools to predict and manage the set of possible traversals that players may take. ![]() We also identify several organizing metaphors that underly the visual logic, including Spatial Mapping, Scene-driven Structure, Nodal Mapping, and Traversal Mapping. ![]() We employ a simple proto-IDN consisting of a set of passages that represent locations spatially linked together to compare the interactive and non-interactive visual aids across the five tools. ![]() This chapter analyzes the visual interface of popular IDN authoring tools that include an explicit visual interface for creating content, including Twine, Storyspace 3, inklewriter, Inform 7, and Adventure Game Studio. The complexity of interactive narratives inspired a variety of visual aids and graphical interfaces that support authoring tasks. ![]()
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